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Animation

Shots I animated for Kitchen Chaos - A collaborative animated short film project

I worked on a collaborative group project with a timeframe of about 8 weeks to produce a 1-minute short film targeted at the preschooler age demographic. 

 

For this project, I took on the role of storyboard artist, prop designer, and animator for shots 3 and 7.

Shot 3

Software used: Toonboom Harmony  

Techniques used: Pegs - Chicken moving across the screen, frame by frame - cornflakes falling

Completed on: 25th of November 2025

Shot 7

Software used: Toonboom Harmony 

Techniques used: Frame by frame 

Completed on: 24th of November 2025

Darkside - Personal animation project for contest 

Darkside - Personal animation project for contest  

Programs used: Procreate

Techniques used: Frame-by-frame animation 

Completed on: 7th of May 2022

Snail's house animation - my part of a collaborative project  

Programs used: Procreate

Techniques used: Frame-by-frame animation 

Completed on: 9th of December 2023

Lip Sync and body language - animation exercise  

Programs used: Procreate

Techniques used: Frame-by-frame animation with LAV references

Completed on: 29th of June 2025

Heart of the Land - video game cutscene 

Programs used: Procreate (animation), After Effects (shatter effect)

Techniques used: Frame-by-frame animation, edited shatter effect 

Completed on: 9th of June 2024

Walkcycle animation exercise 

Program used: Procreate

Techniques used: Frame-by-frame animation with LAV references 

Completed on: 9th of June 2025

Scribble Film 

Program used: Procreate

Techniques used: Frame-by-frame animation

Completed on: 27th of November 2024

Heart of the Land - Video game 

I worked in a small team with two other people under the game developer name 'Ponder Studios' to develop a fantasy-themed 2D platformer video game called 'Heart of the Land'. 

 

In the project, I took on the role of sprite animator, sprite design artist, cutscene storyboarder and cutscene animator. I also helped out with recording foley effects in a sound studio, world-building and merchandise design.

Developing this game was a 6-month project completed in June 2024Sadly, we never publicly released the game, though we did develop a working prototype.

Sprites I animated for Heart of the Land 

IMG_9676.GIF

Rayche idle animation  (main character\playable sprite) 

IMG_1343.GIF

Keahi idle animation  (a major NPC in the game)

IMG_1336.GIF

Rayche run cycle 

Rayche swinging sprites

Rayche jump sprites

Bramble enemy animation 

image.gif
IMG_9690.GIF

Wolf enemy run cycle 

Bat enemy flight cycle 

Sword slash animation 

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