Animation
Shots I animated for Kitchen Chaos - A collaborative animated short film project
I worked on a collaborative group project with a timeframe of about 8 weeks to produce a 1-minute short film targeted at the preschooler age demographic.
For this project, I took on the role of storyboard artist, prop designer, and animator for shots 3 and 7.


Shot 3
Software used: Toonboom Harmony
Techniques used: Pegs - Chicken moving across the screen, frame by frame - cornflakes falling
Completed on: 25th of November 2025
Shot 7
Software used: Toonboom Harmony
Techniques used: Frame by frame
Completed on: 24th of November 2025
Darkside - Personal animation project for contest

Darkside - Personal animation project for contest
Programs used: Procreate
Techniques used: Frame-by-frame animation
Completed on: 7th of May 2022

Snail's house animation - my part of a collaborative project
Programs used: Procreate
Techniques used: Frame-by-frame animation
Completed on: 9th of December 2023

Lip Sync and body language - animation exercise
Programs used: Procreate
Techniques used: Frame-by-frame animation with LAV references
Completed on: 29th of June 2025

Heart of the Land - video game cutscene
Programs used: Procreate (animation), After Effects (shatter effect)
Techniques used: Frame-by-frame animation, edited shatter effect
Completed on: 9th of June 2024


Walkcycle animation exercise
Program used: Procreate
Techniques used: Frame-by-frame animation with LAV references
Completed on: 9th of June 2025
Scribble Film
Program used: Procreate
Techniques used: Frame-by-frame animation
Completed on: 27th of November 2024
Heart of the Land - Video game

I worked in a small team with two other people under the game developer name 'Ponder Studios' to develop a fantasy-themed 2D platformer video game called 'Heart of the Land'.
In the project, I took on the role of sprite animator, sprite design artist, cutscene storyboarder and cutscene animator. I also helped out with recording foley effects in a sound studio, world-building and merchandise design.
Developing this game was a 6-month project completed in June 2024. Sadly, we never publicly released the game, though we did develop a working prototype.
Sprites I animated for Heart of the Land


Rayche idle animation (main character\playable sprite)


Keahi idle animation (a major NPC in the game)









Rayche run cycle
Rayche swinging sprites
Rayche jump sprites
Bramble enemy animation


Wolf enemy run cycle
Bat enemy flight cycle
Sword slash animation
